I work predominantly in Houdini and Unreal,
My roles include:
Making entire projects - from conceptualisation to compositing.
Directing - leading teams of artists on larger projects.
Additionally, I have a Masters in Fine Art, and an internationally recognised background Advertising photography. This blend of aesthetics results in a more cinematic and layered appearance compared to motion design as well as driving my exploration of emerging mediums.
While I am based in Sydney, I frequently work with clients internationally. So timezone is less of a big deal for me, but obviously appreciate the complexity it adds.
Liquid

Valentino.
NOTE: this is not released.
This project is RnD for a final internal presentation for Valentino to inform a next season project.
My role was to help develop original concept and them create everything.

Early Rnd screen recording


Ice Runner COP 26
Advertising / Commercial work made in Houdini
Rendered in Redshift.
Ice melting and liquid sim
Compositing / grade in Resolve.
In conjunction with Tech-Luxe Fashion House - MYAMI conceptualising, building and placing the Ice Runner into an environment for Web 3 project.
Creative Development and Directing/Making everthing.

Rose - Gold
Exploring mixing liquids
All made in Houdini, rendered in Redshift.
Endless Flower
Exploring transition from solid to liquid.
All made in Houdini, rendered in Redshift.


Fragrance
Exploring perfume bottle and liquid
All made in Houdini, rendered in Redshift.


Other

Mango
Working with Agency X Label for Mango my rol was to develop creative based around sculptural tension and release. The accessories had to both contract and later inflate whilst interacting with each other. quite a complicated Houdini node tree ensued.


Valentino "Spike Square"
Client: Valentino Beauty
Project: Valentino Beauty "Spike Square", Flatiron Plaza Takeover.
Agency: X-Label.
"Spike Square" was a recent Flatiron Plaza takeover that celebrated the launch of Spike Valentino Buttery Matte Lipsticks. The visual cleverly incorporated the building's scaffolding, which had been in place for several years, into a visually striking stop motion reveal.


Valentino Beauty x Sephora NY
Client: Valentino BeautyProject: Valentino Beauty x Sephora NYC Takeover "Couture in the Streets"Agency: X-Label.Re imagining the iconic Sephora storefront on 5th Avenue in Midtown Manhattan, transformed into a dazzling Valentino Beauty spectacle. The building's façade is adorned with elegant platinum and gold accents, perfectly capturing the luxurious essence of Valentino's colour palette.


Prada Beauty Galleries Lafayette
Working with X Label for Prada BeautyProject: Prada Beauty x Galleries LafayetteAstral Pink balm with turns from blue to pink upon application.
A wild rebuilding of the iconic dome to fit rectangles into a tapered and curved dome.


Flower Growth Abstract
Exploring flower growth and camera moves. So cheery.
All made in Houdini, rendered in Redshift.

Entrophy
An android disintegrating to be replaced with growing flowers.
Since the Enlightenment era we have separated humanity from the rest of nature.
as opposed to being part of it.
Natures value is only considered and thus ascribed - as a resource to be plundered.
everything - even tech bro tech is from nature - no matter how we evolve and augment we still are a part of and beholden everything else.
And everything is subject to entropy.
Personal work made in Houdini
Compositing / grade in Resolve.
Flower growth and disintegration sims.
robot model is made from two stock models recombined and adjusted.



Allianz Wonderwall
In collaboration with Howatson & Co and Allianz for the new Sydney-based Allianz Stadium, we crafted an epic 2 minute 3D animation loop showcased on the monumental Wonderwall Screen. This integration of animated graphics and moving imagery is designed to electrify the stadium’s atmosphere by hyping up 45,000 fans. Drawing inspiration from the emotive power of sports, the animation incorporates iconic phases as literal elements within its narrative, mirroring the stadium’s architecture and lighting of live games. This work not only enhances the fan experience, transitioning from day to night but also encapsulates the sheer excitement of match day, delivering a visual story to punters.
Advertising / Commercial work made in Houdini / Redshift
Compositing / grade in Resolve.
basically a "Houdini reel " of sorts.
This is 50 sec excerpt from a 2 min animation.
Hair

Kept Promises Broken Dreams
A platform to explore Digital Fashion and World Building. Further link.
Personal work made in Houdini & Unreal
Unreal:
Environment
Hair Sim ( almost real time hair runs around 30fps in Unreal editor viewport)
Houdini fabric and mesh sim. NOTE I'd use Clo/MD now as I am learning that.


Hair Test for previous
Personal work made in Houdini & Unreal
Unreal:
Environment
Hair Sim ( almost real time hair runs around 30fps in Unreal editor viewport)
body animation / rig /

Mirror
Personal work made in Maya and a photoscaned face

Pynx
Made in Maya a few years ago end of the Trump era :)
I learnt 3d in Maya...... so much pain, but great to animate in.
I like their hair, but prefer everything about Houdini.
The process is pretty similar in both.
The Pynx is considered the birthplace of democracy in Ancient Greece. It's a large stadium on a hill in Athens built around the 5th century B.C, which could seat up to 12,000 (male) Athenians who would then listen to the plans and ideas of politicians, who would speak from a stage carved from stone. It represented a government where aristocracy gave way to the Greek concepts of equal speech, where every citizen could debate matters of policy. So like an ancient Reddit/Twitter.
And today, from these seeds of progressive thinking, we have many leaders with bad hair.






Hair thing that never really worked.
Sometimes you develop something, and the pieces end up better somewhere else in a different form.